I am a bit stumped. I am trying to cook our project and I am receiving numerous warning messages about assets missing in the project. However, those assets have been deleted or moved (and the redirectors were fixed). I have searched through various and wikis for solutions but am unable to find a resolution that works.
Here is an example of just one of the many warnings I receive:
LogLinker:Warning: Can’t find file for asset ‘/Game/Placeholders/Textures/Log_C’ while loading NULL.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.08.31-22.31.12:937][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Placeholders/Textures/Log_C’: Can’t find file for asset ‘/Game/Placeholders/Textures/Log_C’ while loading NULL.
I am really at a loss as to why these errors are appearing. We have checked Perforce and our projects and everything seems to be in synch.
Hi , thanks for your response. Your advice hasn’t worked and I am still getting the same errors. We use Perforce for our versioning, not sure if this has any impact on what we are doing. But Lord, this is annoying!!
Can you please tell me where to find the log you are referencing and I will send it across?
You can create another blank project and migrate only your map to the new project, on this way Unreal only copy the asset are in use, this is the way to filter all warnings or errors.
Since we have not heard back from you in a few days, we are marking this post “resolved” for tracking purposes. If you are still experiencing a problem cooking your project, try the troubleshooting step Drigo Network has suggested, and/or provide the logs from the directories listed in my last response and we will continue to investigate.