Cooking on a powerful machine and sharing the results to team members to less powerful machines

Our team is using mostly MacBook Pros for development and, while the Editor experience is fine, cooking takes a very long time and often crashes the computer. Cooking on a more powerful windows machine, on the other hand, is fine.

I was wondering if there was a way to cook our game’s assets on windows and then make these available for the MacBook Pros to download? If so, could someone please provide instructions on how this is done?

Thanks!