Hi… i have project with like 690 MB big Content folder, and like 20 maps. But not much objects on every map, and not so much textures.
But when i tried to run game on iPad so run it on Macbook, it took literally 8 hrs ! to make it launched on the device.
From log i assume that most of time takes texturetool command (somethiing like - texturetool with -i “Intermediate/Cache/xy…”) which was like compressing of textures?
So question is. Is is it possible for example to run texturetool manually on fast PC, and prepare them such way for Mac, so the run on Mac would be much faster?
First, in your Project Settings in the Cooker section, make sure the PVRTC compression level is 0 or 1.
If it was already 0, it’s not expected to be very slow. The PVRTC data gets saved into the DerivedDataCache, so you could potentially just copy your DDC directory from Windows to the Mac. Also, the conversion is a one time thing until you change things, so next time won’t be slow!
Sorry to revive a super old thread, I am new in iOS development and I am interested in understanding better how can I move the DerivedDataCache from my Windows computer to the Mac for faster deployment times? Where do I store the folder? Do I have to copy the project folder into the Mac as well?
Sorry to revive a super old thread, I am new in iOS development and I am interested in understanding better how can I move the DerivedDataCache from my Windows computer to the Mac for faster deployment times? Where do I store the folder? Do I have to copy the project folder into the Mac as well?