Hello I’m new to unreal 4 and just finished my project, I’m having trouble packing the game / cooking the game
here’s my log
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/Materials/MI_Door2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/Materials/MI_Door2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/Materials/MI_Door2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockKeypadLight → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypadLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypadLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockKeypad → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypad.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockKeypad.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockFireEsc → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBasic2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBasic2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBasic2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBar → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBar.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_LockBar.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_DoorPlateVent → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlateVent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlateVent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/ArbitraryStudio/Doors/SM_DoorPlate → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlate.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/ArbitraryStudio/Doors/SM_DoorPlate.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/Animations/Kitchen_1_Upper_Wardrobe_Anim → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Animations/Kitchen_1_Upper_Wardrobe_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Animations/Kitchen_1_Upper_Wardrobe_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Props/desk_door → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Props/desk_door.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Props/desk_door.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/picture_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/picture_B → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Textures/glass_fakeB_C(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/glass_fakeB_C(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Textures/glass_fakeB_C(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_tiny_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_small_E → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_small_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_small_E.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Medicines/medicine_big_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_big_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Medicines/medicine_big_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Elevator/elevator_A(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Elevator/elevator_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for elevator_A(2). Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Doors/doors_A(2) → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Doors/doors_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Doors/doors_A(2).uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Brushes/glass_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Models/Brushes/glass_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Models/Brushes/glass_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/tile_A_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/tile_A_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for tile_A_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/tile_A → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/tile_A.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for tile_A. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/picture_C → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_C.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/picture_B → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/picture_B.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/lamps_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/lamps_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for lamps_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/floorRubber_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/floorRubber_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for floorRubber_Mat. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/elevatorMat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/elevatorMat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for elevatorMat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/dummyLight_Mat2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/dummyLight_Mat2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for dummyLight_Mat2. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/AbandonedHospitalPack/Materials/dummyLight → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/AbandonedHospitalPack/Materials/dummyLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for dummyLight. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/H2 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/H2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/H2.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/FindFuse → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/FindFuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogUMG: Display: Widget Class FindFuse_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/FindFuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/elevator-ada-signs-with-people-and-wheelchair-symbols-6-x-8-3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/B_H_01 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/B_H_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/B_H_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/4535/657657567 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/657657567.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/4535/657657567.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/lambert1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/lambert1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/lambert1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/Head → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Head.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Head.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/Eyes → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Eyes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/Eyes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/cartoon-eyeball-5 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/cartoon-eyeball-5.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/cartoon-eyeball-5.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/3R3/95684__sammyf70__lightning1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/95684__sammyf70__lightning1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/3R3/95684__sammyf70__lightning1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/output1 → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/output1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/output1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/Awoken_BuiltData.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/Awoken_BuiltData → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Awoken_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/Awoken_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Awoken/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → D:/Unreal Engine 4/Game projects/Awoken 4.17/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeLoad 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogRedirectors: Display: Timer ResolveTimeTotal 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Generated asset registry num assets 2625, size is 1353.26kb
UATHelper: Packaging (Windows (64-bit)): Cook: LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cook by the book total time in tick 124.652277s total time 128.164490
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Peak Used virtual 4369 Peak Used phsical 4367
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Hierarchy timer information
UATHelper: Packaging (Windows (64-bit)): Cook: Name: Length(ms)Root: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: StartCookByTheBookTime: 1594.444133ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GenerateAssetRegistryTime: 394.864248ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CleanSandboxTime: 40.676706ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ProcessingAccessedStrings: 15.139172ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CollectFilesToCook: 405.083530ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CookModificationDelegate: 0.008713ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetObjectsWithOuter: 0.028847ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratePackageNames: 5.139237ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedPackageAlreadyCooked: 0.010241ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PackageCast: 0.018613ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: FullGCAssetsContains: 0.006841ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetCachedName: 4.958101ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddToPackageList: 4.845077ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GenerateLongPackageName: 10.402868ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: TickCookOnTheSide: 124646.782989ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ShouldCook: 0.430806ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage: 67779.547984ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: CallBeginCacheForCookedPlatformData: 5675.392076ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PostLoadPackageFixup: 364.018062ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedMarkup: 320.544267ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetObjectsWithOuter: 59.577761ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratePackageNames: 253.076077ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: UnsolicitedPackageAlreadyCooked: 232.372254ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PackageCast: 20.358428ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: FullGCAssetsContains: 17.261110ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GetCachedName: 49.479023ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: AddToPackageList: 7.675156ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingPackages: 50438.239768ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PrecachePlatformDataForNextPackage: 105.071165ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: PrecachePlatformDataForNextNextPackage: 13963.070808ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveCookedPackage: 36172.123218ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage: 6.183071ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GEditorSavePackage: 34271.175336ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ConvertingBlueprints: 105.688583ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ClearAllCachedCookedPlatformData: 16.053826ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: EnqueueUnsavedPackages: 6.839907ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: GeneratingBlueprintAssets: 1471.542951ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingCurrentIniSettings: 31.521391ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: ProcessingAccessedStrings: 10.526659ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavingAssetRegistry: 322.607262ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: BuildChunkManifest: 148.524048ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveManifests: 52.714428ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SaveRealAssetRegistry: 120.913872ms
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: IntStats
UATHelper: Packaging (Windows (64-bit)): Cook: LoadPackage=779
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: SavedPackage=2669
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Took 0.578286s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: BlockingTimeSec=0.000001
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.001487
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NumPackagesLoaded=915
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LoadPackageTimeSec=71.270673
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NumPackagesSaved=2669
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SavePackageTimeSec=33.423184
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=5.157252
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsTimeSec=3.230617
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=6.259083
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.021353
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.002472
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=1.154920
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeExportsTimeSec=1.236176
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SerializeBulkDataTimeSec=3.301150
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: AsyncWriteTimeSec=0.008013
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MBWritten=4518.586938
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0.CookWallTimeSec=146.354500
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=17.549237
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=128.805248
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.594454
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=126.519603
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=67.825872
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=36.178638
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=19.704287
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.145696
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.004364
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000089
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000211
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000031
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalGetHits = 15688
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalGets = 15698
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: TotalHitPct = 0.999363
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LocalHitPct = 0.899159
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SharedHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: OtherHitPct = 0.100204
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MissPct = 0.000637
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Texture (Streaming) 61.34 0.07 0 3867.35
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: MaterialShader 9.34 9.34 0 69.23
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: PhysX (BodySetup) 3.05 3.05 0 72.92
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: StaticMesh 2.64 2.64 0 222.99
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: Texture (Inline) 1.26 1.26 0 342.61
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: SoundWave 0.39 0.39 0 20.46
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: NavCollision 0.34 0.34 0 3.68
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.12 0.12 0 7.04
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: ReflectionCapture 0.10 0.10 0 11.00
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: GlobalShader 0.05 0.05 0 2.35
UATHelper: Packaging (Windows (64-bit)): Cook: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file “…/…/…/…/Game projects/Awoken 4.17/Content/MyMap.umap” is too small (0 bytes, expected at least 32 bytes)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘MoveLeftd’ for InputAxis MoveLeftd
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler MyCharacter] [0021.61] Compile of MyCharacter successful, but with 4 Warning(s) [in 40 ms] (/Game/Blueprints/MyCharacter.MyCharacter)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogBlueprint: Warning: [Compiler FirstPersonCharacter] [0051.39] Compile of FirstPersonCharacter successful, but with 4 Warning(s) [in 8 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’: Can’t find file ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Maps/Firs
tPersonExampleMap.umap.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/CubeMaterialOverride’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: The file ‘…/…/…/…/Game projects/Awoken 4.17/Content/MyMap.umap’ contains unrecognizable data, check that it is of the expected type.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/VoiceActing/07_-Default.07-Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/VoiceActing/putkee.putkee
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/VoiceActing/07-Default.07-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/hair.hair for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Mannequin/Character/Mesh/hair_basecolor.hair_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/hair.hair for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/shoes.shoes for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Mannequin/Character/Mesh/shoes_basecolor.shoes_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Mannequin/Character/Mesh/shoes.shoes for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/Schoolguy.Schoolguy for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/School_guy_basecolor.School_guy_basecolor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Bellrun/Models/NewFolder/NewFolder/NewFolder/NewFolder/Schoolguy.Schoolguy for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/NewFolder/Camera09_Video3’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/NewFolder/Camera09_Video3’: Can’t find file ‘/Game/NewFolder/Camera09_Video3’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Camera09.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/NewFolder/Camera09_Video3’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset’: Can’t find file for asset ‘/Game/NewFolder/Camera09_Video3’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/NewFolder/Cam.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/NewFolder/Cam.Cam for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/NewFolder/Cam.Cam for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’: Can’t find file ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘…/…/…/…/Game projects/Awoken 4.17/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading …/…/…/…/Game projects/Awoken 4.17/Content/FirstPerso
nBP/Blueprints/FirstPersonProjectile.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/FirstPersonProjectileMesh’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/ArbitraryStudio/Doors/Textures/NewFolder/T_Door_D’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Failure - 2 error(s), 163 warning(s)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: Execution of commandlet took: 128.90 seconds
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline: Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 153.1510603s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\Unreal Engine 4\Game projects\Awoken 4.17\Awoken.uproject; see log C:\Users\Ben\AppData\Roaming\Unreal Engine\Automatio
nTool\Logs\D+Unreal+Engine+4+UE_4.17\Cook-2017.09.06-03.59.45.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Hi JayneP68,
The error was generated due to some issue with trying to load the map MyMap.umap
. Try to load it in the editor, resave it and then package your project again to see if that solved the issue.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Error: Error loading D:/Unreal Engine 4/Game projects/Awoken 4.17/Content/MyMap.umap!
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogLinker: Warning: Failed to read package file summary, the file "../../../../Game projects/Awoken 4.17/Content/MyMap.umap" is too small (0 bytes, expected at least 32 bytes)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Awoken
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Awoken
Hope that helps.
Cheers,