I get these errors when I attempt to cook the project for Windows, how do I fix this?
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
UATHelper: Cooking (Windows (64-bit)): HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): FPlatformMisc::RequestExit(1)
UATHelper: Cooking (Windows (64-bit)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
UATHelper: Cooking (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/avart/AppData/Local/Temp/UnrealShaderWorkingDir/9AEF77744F04C0CA5BB1FA9A25D42FA8/2/WorkerOutputOnly.out, size=3956)
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
UATHelper: Cooking (Windows (64-bit)): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/avart/AppData/Local/Temp/UnrealShaderWorkingDir/9AEF77744F04C0CA5BB1FA9A25D42FA8/2/WorkerOutputOnly.out, size=3956)
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Error: Worker returned 2 pipeline jobs, 0 expected
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Error reentered: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674]
UATHelper: Cooking (Windows (64-bit)): Array index out of bounds: 0 from an array of size 0
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 10 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 9 crashed.
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 7 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 8 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 6 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 10 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 11 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 8 crashed.
UATHelper: Cooking (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 9 crashed.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 322]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Assertion failed: Module [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 340]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: VulkanShaderFormat
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc59dcf7 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc7f3d38 ShaderCompileWorker-Core.dll!DispatchCheckVerify >() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc64f140 ShaderCompileWorker-Core.dll!FModuleManager::LoadModuleChecked() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79efe2b3b ShaderCompileWorker.exe!GetShaderFormats() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79efe30b8 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79efe37ff ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79eff1308 ShaderCompileWorker.exe!wmain() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff79eff25a8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe09f17bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe0ac4ce51 ntdll.dll!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffe07f2a799 KERNELBASE.dll!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc792316 ShaderCompileWorker-Core.dll!ReportAssert() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc7956f7 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc609bcd ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc59b9d5 ShaderCompileWorker-Core.dll!FDebug::AssertFailed() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc59dd30 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffdbc7f3d38 ShaderCompileWorker-Core.dll!DispatchCheckVerify >() []
PackagingResults: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/avart/AppData/Local/Temp/UnrealShaderWorkingDir/9AEF77744F04C0CA5BB1FA9A25D42FA8/2/WorkerOutputOnly.out, size=3956)
PackagingResults: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/avart/AppData/Local/Temp/UnrealShaderWorkingDir/9AEF77744F04C0CA5BB1FA9A25D42FA8/2/WorkerOutputOnly.out, size=3956)
PackagingResults: Error: Worker returned 2 pipeline jobs, 0 expected
PackagingResults: Error: Error reentered: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674]
PackagingResults: Error: Runnable thread PoolThread 10 crashed.
PackagingResults: Error: Runnable thread PoolThread 11 crashed.
PackagingResults: Error: Runnable thread PoolThread 12 crashed.
PackagingResults: Error: Runnable thread PoolThread 9 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Runnable thread PoolThread 13 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 7 crashed.
PackagingResults: Error: Runnable thread PoolThread 8 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 6 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 10 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 11 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 8 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 9 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 322]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Assertion failed: Module [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 340]
PackagingResults: Error: VulkanShaderFormat
PackagingResults: Error: [Callstack] 0x00007ffdbc59dcf7 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() []
PackagingResults: Error: [Callstack] 0x00007ffdbc7f3d38 ShaderCompileWorker-Core.dll!DispatchCheckVerify >() []
PackagingResults: Error: [Callstack] 0x00007ffdbc64f140 ShaderCompileWorker-Core.dll!FModuleManager::LoadModuleChecked() []
PackagingResults: Error: [Callstack] 0x00007ff79efe2b3b ShaderCompileWorker.exe!GetShaderFormats() []
PackagingResults: Error: [Callstack] 0x00007ff79efe30b8 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff79efe37ff ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff79eff1308 ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff79eff25a8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ffe09f17bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffe0ac4ce51 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffe07f2a799 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffdbc792316 ShaderCompileWorker-Core.dll!ReportAssert() []
PackagingResults: Error: [Callstack] 0x00007ffdbc7956f7 ShaderCompileWorker-Core.dll!FWindowsErrorOutputDevice::Serialize() []
PackagingResults: Error: [Callstack] 0x00007ffdbc609bcd ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() []
PackagingResults: Error: [Callstack] 0x00007ffdbc59b9d5 ShaderCompileWorker-Core.dll!FDebug::AssertFailed() []
PackagingResults: Error: [Callstack] 0x00007ffdbc59dd30 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() []
PackagingResults: Error: [Callstack] 0x00007ffdbc7f3d38 ShaderCompileWorker-Core.dll!DispatchCheckVerify >() []
UATHelper: Cooking (Windows (64-bit)): Took 90.6512892s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\avart\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED