Cooking failed because of UAT error or UnkownCookFailure

Packaging_Log_For_Dev_Community_Post.log (118.6 KB)

I’ve attached my log above. I’ve been trying to package my project all day and I keep getting the same errors. First I get this list:

LogOutputDevice: Error:
LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fff40c71c1a UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404]
LogOutputDevice: Error: [Callstack] 0x00007fff40c53dc9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:640]
LogOutputDevice: Error: [Callstack] 0x00007fff40c55c6f UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:741]
LogOutputDevice: Error: [Callstack] 0x00007fff40c04617 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4655]
LogOutputDevice: Error: [Callstack] 0x00007fff5ef275a8 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:601]
LogOutputDevice: Error: [Callstack] 0x00007fff428ba009 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1189]
LogOutputDevice: Error: [Callstack] 0x00007fff428b7568 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3272]
LogOutputDevice: Error: [Callstack] 0x00007fff60873e20 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:515]
LogOutputDevice: Error: [Callstack] 0x00007fff60b2b946 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5243]
LogOutputDevice: Error: [Callstack] 0x00007fff60b2bd9b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3779]
LogOutputDevice: Error: [Callstack] 0x00007fff60b55041 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3956]
LogOutputDevice: Error: [Callstack] 0x00007fff60cef2bb UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
LogOutputDevice: Error: [Callstack] 0x00007fff60b1ff3f UnrealEditor-CoreUObject.dll!<lambda_e2fcebb0769fb73f1f7185c23a2b6a0e>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3301]
LogOutputDevice: Error: [Callstack] 0x00007fff60b8993c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3429]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b89ab2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3457]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87761 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2732]
LogOutputDevice: Error: [Callstack] 0x00007fff60b3664a UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2542]
LogOutputDevice: Error: [Callstack] 0x00007fff60b6cec6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
LogOutputDevice: Error: [Callstack] 0x00007fff60b81893 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
LogOutputDevice: Error: [Callstack] 0x00007fff60b2d9fa UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
LogOutputDevice: Error: [Callstack] 0x00007fff60b4f3a3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
LogOutputDevice: Error: [Callstack] 0x00007fff60ceefba UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
LogOutputDevice: Error: [Callstack] 0x00007fff60b1ff3f UnrealEditor-CoreUObject.dll!<lambda_e2fcebb0769fb73f1f7185c23a2b6a0e>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3301]
LogOutputDevice: Error: [Callstack] 0x00007fff60b8993c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3429]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b89ab2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3457]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87761 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2732]
LogOutputDevice: Error: [Callstack] 0x00007fff60b3664a UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2542]
LogOutputDevice: Error: [Callstack] 0x00007fff60b6cec6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
LogOutputDevice: Error: [Callstack] 0x00007fff60b81893 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
LogOutputDevice: Error: [Callstack] 0x00007fff60b2d9fa UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
LogOutputDevice: Error: [Callstack] 0x00007fff60b4f3a3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
LogOutputDevice: Error: [Callstack] 0x00007fff60ceefba UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
LogOutputDevice: Error: [Callstack] 0x00007fff60b1ff3f UnrealEditor-CoreUObject.dll!<lambda_e2fcebb0769fb73f1f7185c23a2b6a0e>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3301]
LogOutputDevice: Error: [Callstack] 0x00007fff60b8993c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3429]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b89ab2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3457]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87e11 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2953]
LogOutputDevice: Error: [Callstack] 0x00007fff60b87761 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2732]
LogOutputDevice: Error: [Callstack] 0x00007fff60b3664a UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2542]
LogOutputDevice: Error: [Callstack] 0x00007fff60b6cec6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
LogOutputDevice: Error: [Callstack] 0x00007fff60b81893 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
LogOutputDevice: Error: [Callstack] 0x00007fff60b2d9fa UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
LogOutputDevice: Error: [Callstack] 0x00007fff60b4f3a3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
LogOutputDevice: Error: [Callstack] 0x00007fff60ceefba UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
LogOutputDevice: Error: [Callstack] 0x00007fff60cedc94 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1855]
LogOutputDevice: Error: [Callstack] 0x00007fff60cee200 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1836]
LogOutputDevice: Error: [Callstack] 0x00007fff5e8c5422 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3875]
LogOutputDevice: Error: [Callstack] 0x00007fff5e8c5652 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2603]
LogOutputDevice: Error: [Callstack] 0x00007fff5e8cf460 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2536]
LogOutputDevice: Error: [Callstack] 0x00007fff5e8e14c0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1318]
LogOutputDevice: Error: [Callstack] 0x00007fff5e8e0df5 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1261]
LogOutputDevice: Error: [Callstack] 0x00007fff5e63ff70 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:883]
LogOutputDevice: Error: [Callstack] 0x00007fff5e662473 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:605]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce2b0ce UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3715]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce22688 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce2296a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce25680 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce371b4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
LogOutputDevice: Error: [Callstack] 0x00007ff66ce396f2 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fffe0b826bd KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffe212dfb8 ntdll.dll!UnknownFunction []

And then a few seconds later I get ERROR: Cook failed.

Could someone please help?