COOKING ERROR

Hello there! I wonder if you can help me… I am trying to cook a project for “testing”… I just want to see how it goes and yata, yata… Long story short. I have this ERROR pop up… I attached the Log.txt file. The two problems are:

UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\tripo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

I do not know what this is but my suspicion might be the AutomationTool… IDK…

the second problem is this:
LogHttp: Warning: 0000015258CC9600: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 0000015258CC9600: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 0000015258CC9600: libcurl info message cache 1 (Closing connection 2)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={CFC17BBB-4AEB-8173-0612-4D87659B73AE}&AppID=UEEditor.Rocket.Release&AppVersion=4.26.0-14830424%2B%2B%2BUE4%2BRelease-4.26&UserID=faa9d76b4b833ae705c53ebe62837c0b|6682e781dd4f45e5bcc26fce7864c9bc|b3871d38-79fb-4fd0-97f8-3f2cd116e8cc&AppEnv
ironment=datacollector-binary&UploadType=eteventstream

I think the engine is trying to communicate with the servers of Unreal or something…

Thank you in advance

325682-log.txt (20.5 KB)

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Okay so a quick note… MAKE SURE U RUN UNREAL IN ADMINISTRATOR mode… It works now…

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