It could have something to do with it. I’ve helped others troubleshoot not being able to launch a session and the causes are fairly diverse.
Your World Settings look good, so long as the HLOD Setups and the Default HLOD Layer down further both point to your HLOD Layer.
Check-in and make a snapshot if you haven’t already.
The first thing to try, maybe do a Build HLODs, sometimes a UEFN update will need a HLOD build, even if nothing has changed.
Using texture data on props… I think is a contender for needing a HLOD build often
Custom Content, usually if it’s been deleted, sometimes gets stuck in the HLOD layer and corrupts it, needing the HLODs to be deleted before rebuild
Some Props, like certain Asteria Trees and the Mega City signs, generate HLOD layers and use them instead of your Projects HLOD layer, this causes issues, these props need to have the Default HLOD layer in thier settings point to your Project’s HLOD Layer to override them.
Attaching props to other props or devices, other than the spatially loaded/non spatially loaded mismatch, some devices like the explosive device, can only attach to a prop that is movable.
Unchecking World Streaming and doing a test launch can differentiate between a content issue or a world streaming issue.
If it launches, the problem is something to do with streaming,
You can turn it back on
Then another test is to make a new HLOD layer and drop it into the 2 World Settings slots, DO NOT build HLODs, just try to launch
if it launches successful, the your HLOD layer needs deleting and rebuilding (or replacing if deleteHLODs doesn’t work)
if it doesn’t launch, then the issue is in the map content.
Are device function/events all good, no broken references
Post Process Volumes can do stuff
Sequences, check there’s no empty sequences.
The Check-in gives a good position for content issues, trial and error deleting stuff, testing, restore the last snapshot until you find the problem is the best method at the moment when theres no indication of what the problem is in the message log.