cooking a standalone .exe for Oculus Rift DK2

What is the best way to do this so the game plays as best as possible ?

I have downloaded a few levels from the marketplace but seem to need to be able to cook them to .exes for better FPS etc.

However. sometimes it cooks resulting in an .exe and sometimes it doesn’t.

I cannot remember what I’ve done to get that .exe though.

Can somebody help me out please ?

I am a noobie at unreal 4 and have left CryEngine due to Oculus Rift support… but I need a few pointers to get me going.

To get just an exe with a .pak file containing all the content, you just need to select “Use Pak” or whatever the option is called in the project options, Packaging section.

For the best framerate, with the editor running you can turn off “realtime” for the viewport, and also “realtime thumbnails” under view options on the bottom left. It should give a massive increase in framerate when running the standalone player (with the editor running in background.) Another thing you can do is close UE4 and just right click your .uproject file and choose “launch game”.

I really wish these realtime viewport and thumbnails settings were automatically turned off by default when you play as standalone game. They are kind of hidden, and I made the same mistake thinking I had to build my project every time to get decent performance with the DK2.

+1

that would be nice.