Hello,
I’m having some issues with cooking a project in UE 4.13. The maps in the content folder before cooking are 3.5mb, but when cooked are jumping up to 10.5mb. This is causing some significant issues with the project as the map content folder is being blown out of it’s intended size.
I’m wondering what could be causing this discrepancy in file-size and what could be done to resolve it. These map files have nothing but a single 500kb heightmap landscape file in them. Lighting is fully dynamic, as is navmesh, and WPO is not being baked into the collision. There are no actors in any of the map files, not even reflection captures, and the landscape is painted with a fill of a single layer. Distance fields are enabled.
These map files are larger than maps with twice the resolution height maps from previous builds.
I would appreciate any help in this matter,
Thank you.