Cooked Packages Remain 1 - MacOS UE 4.27.2

Hey,

I’m packing a UE 4.27.2 project for MacOS and it will repeat this line for hours, possibly days lol.

“UATHelper: Cooking (Mac): LogCook: Display: Cooked packages 7388 Packages Remain 1 Total 7389”

This same project packages fine for Windows. I’ve actually successfully packaged this project for MacOS recently, but some times it will just end up cooking the last package forever and I end up cancelling it.

I’m going to let it try to cook this last package for the entire day. Wondering if anyone else has come across this issue and solved it.

Cheers,

Matt

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I’ve validated almost the entire project and the game runs fine in editor.

Tested on a new system: Mac OS Monterey, new XCode 13.3 (with MacOS Fix), and UE 4.27.2 and I still have the final Package cook for hours without finishing.

The same project from a month ago cooks and packages in about 5 minutes.

Tried deleting the Derived Data Cache today to rebuild the shaders completely from scratch and I still end up with this message repeating forever.

UATHelper: Packaging (Mac): LogCook: Display: Cooked packages 7388 Packages Remain 1 Total 7389

And no additional files are being created in the DDC.

Hi. I had the same issue with being stuck on packages being cooked. After some digging I managed to find this response from @Vosil:

I’ve responded to other thread already, so check extended response there, as I cannot post the same message in multiple places (:confused:):

Hope this works for you!