This same project packages fine for Windows. I’ve actually successfully packaged this project for MacOS recently, but some times it will just end up cooking the last package forever and I end up cancelling it.
I’m going to let it try to cook this last package for the entire day. Wondering if anyone else has come across this issue and solved it.
I’ve validated almost the entire project and the game runs fine in editor.
Tested on a new system: Mac OS Monterey, new XCode 13.3 (with MacOS Fix), and UE 4.27.2 and I still have the final Package cook for hours without finishing.
The same project from a month ago cooks and packages in about 5 minutes.