Cooked image is too dark in the game

Dear Pros,

I am an absolute nooby and not familiar with the Unreal Engine. Never the less, I would like too create a simple MOD for the F1 Manager 23 and replace the driver images in the game.
I follow instructions from here: LINK.

I created a image in Photoshop, imported it to the Unreal Enginge and cooked it.
The problem I have is, that the driver image appears far too dark in the game. It’s not like the original in Photoshop anymore.


d_ric_game1

The Photoshop picture is 32-bit with Alpha channel. I realized, that, if I save it with 16-bit, it’s brighter in the game, but 16-bit PNG can’t save Alpha channels.

In the Unreal Engine I activated sRGB, but nothing changes.

Can anybody help me?

Hello.
you can open up the texture and search for “light” on the details panel,you will find an option which you can use to adjust its lightness.
hope this helps.

1 Like

Thx baobao,
I didn’t find “light” in the options, but I found “RGBCurve” which I adjusted from 1.0 to 0.50 and this worked.
Thx for the hint.

br

It’s “brightness”.


sorry my mistake :smiling_face_with_tear:

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