Cook的数据差异大致有如下类别:
Content\ArtRes\AnimRes\*.uexp
Content\ArtRes\CharRes\*.uexp
Content\ArtRes\EffectRes\Assets\Materials\*.uexp
Content\ArtRes\EffectRes\Assets\Meshes\Static\*.uexp
Content\ArtRes\EffectRes\Char\*.uasset
Content\ArtRes\EffectRes\Char\*.uexp
Content\ArtRes\EnvRes\Dungeon\*.uexp
Content\ArtRes\EnvRes\GenericAsset\*.uexp
Content\ArtRes\EnvRes\GenericAsset\*.uasset
Content\ArtRes\EnvRes\OpenWorld\*.uasset
Content\ArtRes\EnvRes\OpenWorld\*.uexp
Content\Maps\*\*\*\_Generated_\*.uexp
Content\MasterMaterial\MasterShader\VFX
Content\MasterMaterial\Shaders\Materials
Content\*\*\*\*_Runtime.uasset
Content\*\GameEffect\*_Effect.uasset
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这些资源为啥会有差异性,怎么让它保持一致呢?
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