Hi,
We are working on enabling cook warnings as errors for our game, and we have almost managed to address all of our warnings, however, we are stuck trying to figure out how we address the following warning(in the logs written as error, as I have enabled warnings as errors:
LogInit: Display: Error: While importing text for property ‘Bundles’ in ‘AssetBundleData’:
LogInit: Display: Error: While importing text for property ‘AssetPaths’ in ‘AssetBundleEntry’:Struct format for FTopLevelAssetPath is deprecated. Imported struct:
<Asset paths here…>
We have tried to resave our assets listed in the <Asset Paths here..> but without luck.
I am a bit unsure as to what the warning implies, but it seems to me that there are fields written into these blueprints/uassets that are deprecated, and somehow need to be cleaned up, but I don’t know how to clear the old references.
Please help me with suggestions as to how the systems work for saving these asset properties, and how I can more effectively debug this myself.
Kind regards,
Daniel on behalf of the lightfury team
[Attachment Removed]