Hi Vitor,
Yes, I reproduced the Warning on //UE5/Release-5.6 44394996 just by invoking Platforms > Windows > Cook Content.
Within a minute of starting the cook, I see a log snippet like the following:
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for ColorMaskBrushMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: fd01d444b5bb1012ad4f0bf8c42c752ad4dbd82f), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeDirtyMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: b920774d974c1831452ebbf7e7cf91f3bab4c547), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: abc91f090cf60978805d9011293b8165bb987658), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM6, Default, SM6, Game (DDC key hash: d205d0d633eb0d8f9dd1511474b5d5fb4d0355a0), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: b911bbbeb6b50e0a44d78b298c12114b6040657a), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0650906ab0350a2b62bad2efdc6da29e862813e1), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM6, Default, SM6, Game (DDC key hash: 5955fb8172aa05fdb37b59e40402a094e4525b12), compiling.
UATHelper: Cooking (Windows): LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/MyGameMode may fix issue.
UATHelper: Cooking (Windows): LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/MyUserStruct may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/MyGameMode may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/MyUserStruct may fix issue.
UATHelper: Cooking (Windows): LogCook: Display: Cooked packages 252 Packages Remain 278 Total 530
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for M_DefaultOddSquare in PCD3D_SM5, Default, SM5, Game (DDC key hash: eb7ad5ce83bf415dd482b3974514b43c44a13f4e), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5, Game (DDC key hash: f9c9c94014ed50a511eb89374fe0b4d441697130), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5, Game (DDC key hash: e70f2292de8e3b2db74ef55681c3aabf85f530da), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: ee13a478de57b011a306d8dce2e76c4b48dcf53b), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6fe83bf68ebdd797ee59ab1ce68922a4cc0c4272), compiling.
UATHelper: Cooking (Windows): LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 62a8d57a3c9fd693ea9a590d43c16960bdccdd81), compiling.