Cook failure when trying to push changes after adding in 300 scene graph prefabs

Summary

I have scene graph prefabs containing mesh, interact, audio, and verse component. I added 13 instances which worked fine, but after copying and pasting 300 more the project started getting this error.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Add 13 scene graph prefab instances and push changes. Add 300 more and push changes to receive this failure to cook error.

Expected Result

A successful push to test changes.

Observed Result

Failure to cook message, below:

We hit an error while cooking this content
errors.com.epicgames.content-service.cook_failure
CookJobId:ec4312e9-f3b0-4b53-aa49-f5375ede5154
An error occurred while communicating with the game servers (failed to cook module be337550-4404-4273-217d-e3ba09dd16e0 (artifact f14655b4-dee8-4a5b-ac1d-d2194974b275:linux-server) (cookJobId ec4312e9-f3b0-4b53-aa49-f5375ede5154) with error code errors.com.epicgames.cook.timeout).

Platform(s)

UEFN, PC

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Additional Notes

My prefabs contain meshes that were imported from Fortnite Porting, however they’re available in UEFN as well so shouldn’t violate rules. I mention this because I was told by another creator that this error is caused by flagged or corrupted assets.

Haven’t been able to work on my project for 2 days smh…so hopefully this get seen!