After enabling support for Scene Graph, creating prefabs and verse components, and adding everything to the level, I can’t launch a session.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Use a pre 36.00 project
In project settings, enable scene graph
Create multiple scene graph prefabs in the content browser, as well as verse components to add to them
Add all of them to the level
Launch a session
Expected Result
Working session
Observed Result
We hit an error while cooking this content
errors.com.epicgames.content-service.cook_failure
An error occurred while communicating with the game servers (failed to cook module ab7b3cb0-4da8-78aa-3d45-9ab3893440a9 (artifact 5bbf7ad9-3eee-49dc-aeec-d64496f7ae8e:linux-server) (cookJobId a5e7f2fe-e75c-4694-89f8-319f8aa37458) with error code errors.com.epicgames.cookplugin.cookfailure).
I already tried searching for any wrong using commands in verse (Found and removed using {L10N}), as well as turning off world streaming. The issue persists.
The thing is, yesterday it worked fine. Then I spent the remaining day working on adding scene graph, and it stopped working. So, by timestamps, the project was working at 2 PM UTC, and started failing to cook at around 10 PM UTC, considering I haven’t tried launching a session in the time between these two points.
I restarted everything the full pc then validated files in epic uefn thing and then when the project was loaded verify project then launch and it works.
After going through the logs myself, I found a line saying that interactable_component needs a mesh_component to work. After adding it to the entity, the session loaded as it was supposed to.