Cook failure after adding Scene Graph to the project

Summary

After enabling support for Scene Graph, creating prefabs and verse components, and adding everything to the level, I can’t launch a session.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Use a pre 36.00 project
  2. In project settings, enable scene graph
  3. Create multiple scene graph prefabs in the content browser, as well as verse components to add to them
  4. Add all of them to the level
  5. Launch a session

Expected Result

Working session

Observed Result

We hit an error while cooking this content
errors.com.epicgames.content-service.cook_failure
An error occurred while communicating with the game servers (failed to cook module ab7b3cb0-4da8-78aa-3d45-9ab3893440a9 (artifact 5bbf7ad9-3eee-49dc-aeec-d64496f7ae8e:linux-server) (cookJobId a5e7f2fe-e75c-4694-89f8-319f8aa37458) with error code errors.com.epicgames.cookplugin.cookfailure).

Platform(s)

windows

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Additional Notes

I already tried searching for any wrong using commands in verse (Found and removed using {L10N}), as well as turning off world streaming. The issue persists.

I dont think this is scene graph this has just started happening to me this morning and i dnt have scene graph

Ive tried verifying files and that doesnt fix it

The thing is, yesterday it worked fine. Then I spent the remaining day working on adding scene graph, and it stopped working. So, by timestamps, the project was working at 2 PM UTC, and started failing to cook at around 10 PM UTC, considering I haven’t tried launching a session in the time between these two points.

Everything was working yesterday when i went off at 12:00 gmt basically midnight then when i cam on this morning around 10am its never worked

My pc updated through the night. I wonder if its blocking something now.

Are you on windows and what anti virus do you have ?

Wonder if something has updated and blocking the connected to the epic server

Couldn’t upload the logs to the forum because of the file’s size, so I had to use google drive.
Link to logs

I restarted everything the full pc then validated files in epic uefn thing and then when the project was loaded verify project then launch and it works.

Very weird

After going through the logs myself, I found a line saying that interactable_component needs a mesh_component to work. After adding it to the entity, the session loaded as it was supposed to.

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