Since bringing in the 4.22 engine drop and updating the Wwise plugin, we’re unable to cook our project. While the code does compile and cooking does seem to work at first, albeit very slowly, the cook fails at random points, sometimes while building shaders, and sometimes simply reporting a stack overflow.
Our engineer in charge of applying the engine updates is able to compile and run the editor, even after cleaning his workspace, but our build agents aren’t able to run the editor itself. Our cook command is typically done via command line (calling RunUAT.bat), but before the engine drop we could at least run the editor when needed on the build agents. When running, the Wwise plugin throws an exception when trying to call
auto& TargetPlatforms = ProjectManager.GetCurrentProject()->TargetPlatforms;
which is returning null.
These may be two unrelated issues, but we’d like to know if anyone else has run into problems at all with either cooking or running the editor since the 4.22 update?
(Note, we did also grab the 4.22.1 hotfix once it was released, but it didn’t help at all with these particular issues.)
We’ve updated our Visual Studio build tools, updated Incredibuild, and made sure all the prerequisites have been installed. Any help or insight into this problem would be greatly appreciated.