When packaging a game in UE v5.5 I’m getting the following cook error…
LogBlueprint: Error: [Compiler] This blueprint (self) is not a MyAudioSubSystem, therefore ’ Target ’ must have a connection. from Source: /Game/Blueprints/GI_MyGame.GI_MyGame
The error is clear enough but when going into this game instance object GI_MyGame there are no errors visible. The blueprint compiles fine. There is no mention or usage of MyAudioSubSystem anywhere that I can see in the game instance blueprint. Running a find in files on the project certainly I can see the subsystem used in different parts of the project but it doesn’t show anything in the game instance. I have tried deleting the Saved folder and DerivedDataCache folders and re-starting the project still results in the same error.