Cook error in game instance referencing subsystem which is not used

When packaging a game in UE v5.5 I’m getting the following cook error…

LogBlueprint: Error: [Compiler] This blueprint (self) is not a MyAudioSubSystem, therefore ’ Target ’ must have a connection. from Source: /Game/Blueprints/GI_MyGame.GI_MyGame

The error is clear enough but when going into this game instance object GI_MyGame there are no errors visible. The blueprint compiles fine. There is no mention or usage of MyAudioSubSystem anywhere that I can see in the game instance blueprint. Running a find in files on the project certainly I can see the subsystem used in different parts of the project but it doesn’t show anything in the game instance. I have tried deleting the Saved folder and DerivedDataCache folders and re-starting the project still results in the same error.

Steps to Reproduce

Hey there!

Could you please give some more info about how your blueprint is setup? Cook logs and a screenshot of the blueprint in question would be helpful, thank you.

Ben

Hi [mention removed]​ thanks. Here’s a screenshot of the blueprint. Running off of EventInit is the only thing that’s in there right now. Working on collecting logs as well.

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