Here is a log of the stuff that it spat at me. I don’t have a clue what I am looking at. I think I setup the android settings correctly.
Please help.
Cook-2022.06.08-11.56.37.txt (145.3 KB)
Here is a log of the stuff that it spat at me. I don’t have a clue what I am looking at. I think I setup the android settings correctly.
Please help.
Cook-2022.06.08-11.56.37.txt (145.3 KB)
Okay I have new errors now. I sorted the first bit of it, just had to reref the game settings but now I get this.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/03 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/03 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/03 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/03 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/03 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/03 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Warning: unexpected element (uri:"", local:“base-extension”). Expected elements are <{}codename>,<{}layoutlib>,<{}api-level>
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:preBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:preDebugBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:preBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:preDebugBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:compileDebugAidl NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:preBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:preDebugBuild UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:compileDebugAidl NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:compileDebugAidl UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:packageDebugRenderscript NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:packageDebugRenderscript NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:compileDebugRenderscript NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:generateDebugBuildConfig UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:javaPreCompileDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:generateDebugResValues UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:generateDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:compileDebugRenderscript NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:generateDebugResValues UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:generateDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:packageDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:generateDebugResValues UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:compileDebugRenderscript NO-SOURCE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:generateDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:packageDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:mergeDebugResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:extractDeepLinksDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:extractDeepLinksDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:processDebugManifest UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:extractDeepLinksDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:processDebugManifest UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:processDebugManifest
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:compileDebugLibraryResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:parseDebugLocalResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:generateDebugRFile UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:compileDebugLibraryResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:parseDebugLocalResources UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:generateDebugRFile UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:processDebugResources
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:javaPreCompileDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :downloader_library:bundleLibCompileToJarDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:generateDebugBuildConfig UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:javaPreCompileDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :permission_library:bundleLibCompileToJarDebug UP-TO-DATE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:193: error: cannot find symbol
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:compileDebugJavaWithJavac FAILED
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): import com.epicgames.unreal.DownloadShim;
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ^
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Make sure all annotation processors are incremental to improve your build speed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): symbol: class DownloadShim
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): location: package com.epicgames.unreal
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Some input files use or override a deprecated API.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Recompile with -Xlint:deprecation for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 1 error
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * What went wrong:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Execution failed for task ‘:app:compileDebugJavaWithJavac’.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 32 actionable tasks: 3 executed, 29 up-to-date
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Compilation failed; see the compiler error output for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Try:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED in 8s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: cmd.exe failed with args /c “C:\Users\demon\Documents\Unreal Projects\Top_Down\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\demon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 34s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
Anyone able to help as it’s doing my head in.
Sorry to bump but I need this figured out and I don’t want to make a new thread.
Hi Xulru,
I’ve had luck resolving rungradle.bat errors in the past by deleting the “Intermediate” folder in my UE project and restarting my PC. The Intermediate folder will be regenerated when re-launching your project. (Restart may be optional, but I do it to ensure gradle daemon is not still running)
Hope that helps!
I’ve manage to sort that bit out now but now I get this. I can’t accept the license either. Every time I hit accept it doesn’t do anything.
LogSlate: Window ‘Android SDK License’ being destroyed
and this
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Directory doesn’t exist C:/Users/demon/AppData/Local/Android/Sdk/platforms/android-32/licenses
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Android SDK license file not found. Please agree to license in Android project settings in the editor.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\demon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 22s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
I have android studio installed but for the life of me I can’t figure this out. It seems like all it needs now is the license and then it will package but it won’t accept…
Nvm I now accepted license by changing folder but now I get this… It’s like beating my head against a wall.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:193: error: cannot find symbol
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Task :app:compileDebugJavaWithJavac FAILED
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Make sure all annotation processors are incremental to improve your build speed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): import com.epicgames.unreal.DownloadShim;
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ^
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): symbol: class DownloadShim
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): location: package com.epicgames.unreal
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Some input files use or override a deprecated API.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Recompile with -Xlint:deprecation for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 1 error
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * What went wrong:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Execution failed for task ‘:app:compileDebugJavaWithJavac’.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Compilation failed; see the compiler error output for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Try:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED in 8s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 32 actionable tasks: 2 executed, 30 up-to-date
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: cmd.exe failed with args /c “C:\Users\demon\Documents\Unreal Projects\Top_Down\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\demon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 35s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
Did what you said and still getting this… I don’t get it and I don’t know what to do anymore…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:193: error: cannot find symbol
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): import com.epicgames.unreal.DownloadShim;
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Make sure all annotation processors are incremental to improve your build speed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ^
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): symbol: class DownloadShim
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): location: package com.epicgames.unreal
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Some input files use or override a deprecated API.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Note: Recompile with -Xlint:deprecation for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 1 error
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * What went wrong:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Execution failed for task ‘:app:compileDebugJavaWithJavac’.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): > Compilation failed; see the compiler error output for details.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Try:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 38 actionable tasks: 38 executed
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED in 12s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: cmd.exe failed with args /c “C:\Users\demon\Documents\Unreal Projects\Top_Down\Intermediate\Android\arm64\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\demon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 43s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): The system cannot find the path specified.
Glad to hear you made it past that. I did a google search for " app\src\main\java\com\epicgames\unreal\GameActivity.java:193: error: cannot find symbol "
and came across this thread.
Two important things is to have the right SDK downloaded in Android Studio and for the SDKConfig in your project settings to point to the right things. (This usually works by default, but sometimes needs to be manually pointed to the correct location)
Also to take a step back to the beginning, this is the first doc you should follow when setting things up.
Thanks for all your help idk how I got it working but I did. I deleted unreal engine and reinstalled plus updated to 5.0.2 so not sure if it was just being weird because a bug or what but deleting it and fresh install seemed to have worked.
Thanks again I do appreciate it.