Hello…
What is the fastest, most straightforward way to convert a static mesh terrain into a landscape actor? Indeed, IS there a way? Obviously, land formations, and dimensional accuracy all must be maintained.
Thank you.
Hello…
What is the fastest, most straightforward way to convert a static mesh terrain into a landscape actor? Indeed, IS there a way? Obviously, land formations, and dimensional accuracy all must be maintained.
Thank you.
Hi JustA3DMan, This forum thread on Unreal Engine explains how to convert a static mesh into a heightmap using Blender.
JUST saw this. Ugh.
Thanks!