Converting Static Mesh Terrain to Landscape Actor

Hello…

What is the fastest, most straightforward way to convert a static mesh terrain into a landscape actor? Indeed, IS there a way? Obviously, land formations, and dimensional accuracy all must be maintained.

Thank you.

Hi JustA3DMan, This forum thread on Unreal Engine explains how to convert a static mesh into a heightmap using Blender.

JUST saw this. Ugh.

Thanks!