Hi,
I’ve got a special static mesh which needs to be converted to a landscape (the surface/top view of my static mesh).
For this case, I thought that a heightmap would be the best to solve this problem. But I tried to get a heightmap with SceneCapture 2D, but I don’t know how to get an image file and then a heightmap that is fully detailed. How can I model a landscape to get the same surface as my static mesh, is there a way without modelling by hand because this way in my opinion the landscape is not accurate enough.
thx thats what i was looking for. Especially the result of your way is great. Can you explaine your way with more details? My mesh in blender is huge (30m long and 4m high with lots of details), do you know if my results in the landscape would be similar to yours? Or is there a way to get more detail in my landscape, can you also show more details from the import to UE?
put an Orthographic camera over the mesh and make sure the Camera View includes all, you need to set Orthographic Scale to 30, and a large resolution in Output Properties (like 4096x4096 or larger)
@Majj_1089 Hi,
i tried your solution but i dont know why my results are so worse. I sent you some pictures of my problem, in Blender i set the same things like you did and thats the picture:
Hi @Majj_1089 I also tried your ape version but i dont know what i do wrong but here i have the same issue too. For example here is my render image of the ape, and also the import to UE:
@Majj_1089 Thx for your help, really appreciate it:)
For your import of the monkey can you send me the import landscape settings too?
I was able to create better pngs now, but when i want to import them, i need lots of total components for the best resolution and all above 1000 components its crahes and i cant fix this issue:
I tried also the monkey but with 4096x4096 png, i set my landscape import settings to Number of Components 256x256 to get max resolution and Sector Size 7x7 Quads, cause the components getting smaller. But with those settings i always get near to the 10k components of my landscape and then UE always crashes cause its not able to rebuild all those actors in my project. Now i dont know how you get the monkey head with so much resolution.
Thats my png for the ape:
I cant start the import of the 1. Version or the other cause the total components are really too much over 60k. Only your version is possible with 256 components but the resolution is not like yours do you know why?
The dimensions for a Landscape are based on the number of quads in each section, the number of sections in each Landscape Component, and the total number of Landscape Components in the Landscape. You can also check the documentation: Landscape Technical Guide in Unreal Engine | Unreal Engine 5.1 Documentation