You create a procedural mesh, but the construction script only runs at the beginning, so it reflects the state when it was created. To move the mesh at the same time, you need to refresh it every frame, or delete and recreate it.
You create a procedural mesh, but the construction script only runs at the beginning, so it reflects the state when it was created. To move the mesh at the same time, you need to refresh it every frame, or delete and recreate it.