Hello,
I was wondering if there was a way to convert the ALSv4 Community Plugin into a project. Because I’ve run into a problem with the source codes not being able to communicate. So I need to make 2 into 1 basicly.
Hey @Unknown_TAG
https://www.fab.com/listings/ef9651a4-fb55-4866-a2d9-1b38b028f9c7
add this to your library and then create a project in the EpicGamesLauncher => UnrealEngine => Library => Fab (scroll down) => Search for Advanced Locomotion System => Create Project
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I’m using a diffrent ALS. Its the Community version from github. Its Cpp and replicated. Meaning a upgraded version for multiplayer, bettter performance and cpp. But the project is a plugin. So i want to transfer all the blueprints and cpp from the plugin into my project.
Merging is a complex procedure as you need to re-parent blueprints and lot’s of parts break along the way.
What is the communication problem between the plugin and your project?