Converting instanced foliage meshes to static meshes

So I made a post over in Job Offerings if anyone wants to take me up on this, but if not, perhaps someone could lead me in the right direction here. I am using tiled worlds and placing a ton of foliage, I then use Simplygon to generate landscape LODs and proxy meshes. The problem is that instanced foliage meshes are not recognized and most likely need converted to static meshes in order to have them included in the proxy mesh generation. If anyone has a clue on how to do this please let me know, thanks.

https://forums.unrealengine.com/comm…e-pull-request
this might do the job

it’s now included in this plugin:

Thanks for the info, it seems the Victory Editor has only been updated to 4.16, but I don’t think it’s what I’m looking for since the instanced foliage meshes placed from the foliage painter aren’t static meshes although it may be useful once they are converted to them.