I’m looking for where the “Convert InstancedFoliageActor to Static Mesh” tool went to in UE5.
In UE4 it was a right click menu item after selecting the Foliage Instance.
It would be helpful if anyone can point me to this tool. I would still like to be able to use it. If its gone could you bring it back? Or have an third party tool that does the same.

Hello!
Select an instanced foliage actor and then select actor from the top menu
If the convert to static mesh opotion is used from the tools menu, for Instanced foliage actors consisting of multiple static meshes, it puts them all into a single static mesh but they are all at the origin and the relative transformations which were in the original instanced foliage actor are no longer preserved; does anyone know how to fix this?
If it is converting them into one mesh, then you cannot maintain relative transforms. The only reason to convert your foliage into a single mesh is if you want to use a single mesh for distant LODs.
Your only option to get the relative transforms back would be to separate them out into individual meshes again.
As an alternative to using the foliage to mesh command, you can simply select the foliage and use File - Export Selected. Bring it into a DCC program of your choice (like Blender) and then you’ve got all of the meshes as separate pieces with their transforms intact, ready to re-import as either a single mesh or multiple.