I am doing this quick FRotation(0.0f,0.0f,0.0f).Vector(); and i am getting this result in the picture
can someone explain why is this happening?
I am doing this quick FRotation(0.0f,0.0f,0.0f).Vector(); and i am getting this result in the picture
can someone explain why is this happening?
Hey there, the world rotation is pointing to the X axis, so when you convert it to vector it will say that the vector is
(1,0,0) which is correct.
thanks… good answer