I found this neat Active Tiles navmesh generation and I’m sorta getting towards what I need, however, I’m modifying all sorts of values between the NavigationInvoker radii to the Navigation Mesh settings under Project Settings and I can’t seem to shrink down the tile to what I would like it to be (around a 2m radius).
Is there a minimum limit to how small these tiles can be? The only value that I noticed was shrinking them down was the Tile Size UU but at one point, it wouldn’t let me go below 544 (weird arbitrary number) and after a crash and restart, I was able to bring it down to 320 but the size of the actual tile in the editor didn’t change.
