Hello,
I’m using the UE4 VR motion controller Pawn and I need to create specific points that the user can teleport to. So I’ve added small nav islands to my level and it works perfectly as to limiting the user’s teleportation locations.
Now I thought that I might want to add some sprite or texture to show these spots in game and I tried converting one of the volumes to a BP by “Convert Selected Components to Blueprint Class…” but the BP was created without any components and the navmesh at that spot disappeared. Is this doable somehow? To create a placeable that holds a nav mesh volume?
The only other way I can think of would be to completely rewrite the motion controller BPs and Pawn to take custom actors instead of the navmesh but that would be too big of a task right now.
Thanks!