Hi, I’ve finally managed to import camera movement from blender (the shot is motion tracked in blender)
(p.s. if anyone has problems with this the only way i found to do it is to set y up, x forward and then export an identical camera that is parented to the first camera, then rotate the parented camera around local z until you get the correct rotation in ue4)
Right so now i have it in ue4, by creating a matinee, then going to import and importing the fbx.
now i convert this to a sequence.
I can’t find any way to add the output of this camera to a camera cut track, therefore i cannot render through it.
i can add a cine camera, which is ideal with all its nice settings etc, but how do i get the motion of the imported camera to the cine camera?