I accidentally added a C++ class to my blueprint project and now I can’t export to iOS from Windows. I deleted the C++ and header files, deleted the appropriate folders, right clicked on the project file and generated visual studio files. I understand that is the proper way to get rid of a C++ class.
Now I get the “exporting code based projects on Windows is not yet supported” error despite the entire project being blueprint-based. Is there anything I can do to tell UE4 that it is a blueprint project?
Hey thanks so much for the detailed reply! I’m going to try that out a bit later tonight when I have a moment. There seem to be lots of people asking to go Blueprint->C++ but not the other way around. I’ll come back and mark this as the correct answer if it works.
Ok so I followed your instructions and it unfortunately broke the project. After removing the modules in the uproject file with notepad I receive the following error when I try and open the project:
I tried right clicking and generating visual studio project files but it gives me the same error.
It does seem to be an issue with the Source folder I think. When I delete it, I don’t get the error from UE4 telling me I can’t export code-based projects to iOS. However, Once the source folder is deleted, I receive an unknown build error when I try and export to iOS or Android.
Please let me know if you have any more suggestions!