How to convert SceneTexture:Input from one color space to another with custom convert matrix?
I have several matrices for different color spaces, and they work fine in OpenCV. It looks like:
cv::transform(img_RGB, img_lms, RGB_to_LMS);
So I want to make same stuff but in UnrealEngine. I saw “Custom” node in material blueprint, but dunno what syntax it uses and what functions it has.