Inside the database I’m storing player selected character as a string. But then I need a way to turn that string into a Character Class Reference.
How can I achieve this? Before sending the string to the DB, what should I get from the Character Class Reference to make a string and then back to class reference when I need it later?
I really hope that there is a way, and I don’t have to use Get Class Display Name to store that in the DB, and then in game to make a switch on that string and return the needed/equivalent Character Class Reference.