ControlRig - FortSphereTraceByChannel Fails Validation

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Summary

The new FortSphereTraceByChannel ( allowing ignore hits by tag )that was recently added to ControlRig appears to fail project validation with the following errors:

Found disallowed object type /Script/FortControlRigUnits.FortRigUnit_SphereTrace_WorkData, Referenced by:See below for asset list, Plugin mount point:/xxxxxx.
Found disallowed object type /Script/GameplayTags.GameplayTagContainer, Referenced by:See below for asset list, Plugin mount point:/xxxxxx.

The node works and runs fine in the editor.

Steps to Reproduce

Create a Control Rig asset that uses the new FortSphereTraceByChannel node, drop it into project and Launch Session…

Expected Result

Project validates and session launches…

Observed Result

Validation fails.

Platform(s)

EUFN / Windows 10