Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Summary
The new FortSphereTraceByChannel ( allowing ignore hits by tag )that was recently added to ControlRig appears to fail project validation with the following errors:
Found disallowed object type /Script/FortControlRigUnits.FortRigUnit_SphereTrace_WorkData, Referenced by:See below for asset list, Plugin mount point:/xxxxxx.
Found disallowed object type /Script/GameplayTags.GameplayTagContainer, Referenced by:See below for asset list, Plugin mount point:/xxxxxx.
The node works and runs fine in the editor.
Steps to Reproduce
Create a Control Rig asset that uses the new FortSphereTraceByChannel node, drop it into project and Launch Session…
Expected Result
Project validates and session launches…
Observed Result
Validation fails.
Platform(s)
EUFN / Windows 10