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UATHelper: Packaging (Windows (64-bit)): H:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Experimental\ControlRig\Source\ControlRig\Public\ControlRigAnimInstance.h(7): fatal error C1083: Cannot open include file: ‘AnimNodes/AnimNode_PoseSnapshot.h’: No such file or directory
Epic Games, please fix your ■■■■ before ever publishing new engine updates or upgrades. Can’t use Nativization because of this.
Did you solved this issue?
JollyGoal
(JollyGoal)
May 20, 2022, 12:07pm
3
Welp, after searching through output log I changed C++ engine plugin as follows and it worked:
C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Public\ControlRigAnimInstance.h
#pragma once
#include "Animation/AnimInstance.h"
#include "Animation/AnimInstanceProxy.h"
#include "AnimNodes/AnimNode_PoseSnapshot.h"
#include "ControlRigAnimInstance.generated.h"
to
#pragma once
#include "Animation/AnimInstance.h"
#include "Animation/AnimInstanceProxy.h"
#include "AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseSnapshot.h"
#include "ControlRigAnimInstance.generated.h"
And inside C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\AnimGraphRuntime\Public\AnimNodes\AnimNode_PoseSnapshot.h change
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNodeBase.h"
#include "Animation/PoseSnapshot.h"
#include "AnimNode_PoseSnapshot.generated.h"
to
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNodeBase.h"
#include "Animation/PoseSnapshot.h"
#include "../../Intermediate/Build/Win64/UnrealEditor/Inc/AnimGraphRuntime/AnimNode_PoseSnapshot.generated.h"
1 Like
Rurrechuv
(Max Brajsky)
June 6, 2022, 4:11pm
4
Had a same issue. Fixed by adding depency
PublicDependencyModuleNames.AddRange(new string[] {
...
"AnimGraphRuntime"
});
2 Likes