Seems someone using controlrig with animgraph was able to get it fixed by adding a dependency to his build file.
Grasping a bit at straws at the moment but it could be worth a try, especially since it’s a cut-scene where it crashes right?
Seems someone using controlrig with animgraph was able to get it fixed by adding a dependency to his build file.
Grasping a bit at straws at the moment but it could be worth a try, especially since it’s a cut-scene where it crashes right?