Controlling texture resolution in the editor?

Is there a fast way to reduce texture resolution in the editor without having to go through each and every texture? Even controlling it from each material instance would help.

You can load lower mipmaps by changing the engine scalability settings. It’s not per texture though.

Thanks, but none of the scalability settings seem to affect the actual texture resolution. I’m really looking for an easier way to preview my scene in full, 1/2, 1/4 texture resolution

Try setting r.MipMapLODBias to a higher value than 0. That will force mipmaps for sure. You can look in the textures what mipmaps have what resolution too by clicking + and - next to Mip Level at the top.

Thank you! r.Streaming.MipBias and r.MipMapLODBias both seem to do exactly what I was looking for! For anyone reading this in need of help:

Open the console in the editor and type …

… “r.MipMapLODBias 0” for highest / native texture resolution
… “r.MipMapLODBias 1” for 1/2 texture resolution
… “r.MipMapLODBias 2” for 1/4 texture resolution

And so on for forcing lower mipmaps on all textures in your scene.