Controlling Substance Designer Parameters with UMG

So I’ve been trying to control HSL values that I parameterized inside of Substance with a UMG slider inside of blueprints and I cannot get it to work, though I’ve just started messing around with Substance inside of UE. I was wondering if anyone with experience in this area could help me out at all.

Figured it out.

Hi james.

I was looking for the same thing. Is there a way you can get in touch with me to help me out to do so.

Best regards

Make sure you exposed the parameters inside Substance. Once exposed, I would suggest grouping them properly if needed (just to keep things neat.)

Not sure if you’re into reading but here is the documentation for Exposing parameters inside Substance.
https://support.allegorithmic.com/documentation/display/SD5/Expose+a+Parameter

If you’re more of a visual learner, here is a good tutorial that I learned from months ago to expose parameters for my UE4 scenes.