Controlling Substance Designer Parameters with UMG

So I’ve been trying to control HSL values that I parameterized inside of Substance with a UMG slider inside of blueprints and I cannot get it to work, though I’ve just started messing around with Substance inside of UE. I was wondering if anyone with experience in this area could help me out at all.

Figured it out.

Hi james.

I was looking for the same thing. Is there a way you can get in touch with me to help me out to do so.

Best regards

Make sure you exposed the parameters inside Substance. Once exposed, I would suggest grouping them properly if needed (just to keep things neat.)

Not sure if you’re into reading but here is the documentation for Exposing parameters inside Substance.

If you’re more of a visual learner, here is a good tutorial that I learned from months ago to expose parameters for my UE4 scenes.