Controlling Niagara Force Origin with Texture

Hey there!
I am aiming on creating a forcefield that is controlled by a black&white video. I have managed to get the particles to reduce in size using the color values as multipliers.

Particle_Force

However, it would be fantastic if this Point Force would also emit from the white areas of the image sequence. So that it looks like the image is displacing the particles instead of just shrinking them rapidly to 0.
Does someone know a hack how I could achieve this?
If it is helpful, here is my setup for the TextureSample that I am using:

Point Force Setup:

Progress so far, I have ditched the “Point Force” (nevertheless it would be awesome if someone could nudge me into the right direction).
I am now using a windforce. The Windforce intensity is controlled by the image and the direction of the force is randomized in each direction (-250 | 250).
ezgif.com-gif-maker (1)