Controlling Niagara / Cascade Particles in Sequencer with Events or Some Other Way?

I’m able to create mesh particles in Naigara system. I want them to play at a certain time in sequencer. After some trouble shooting, I came to know that it’s possible with events in Sequencer. BUT don’t know how?
Can someone please help or guide me in this.

  • In your sequence: + Track and Add “Actor To Sequencer” and select your Niagara system.
  • Add a “Track” to your Niagara System and select Niagara Component
  • Add a “Track” to your Niagara Component and select “System Life Cycle”
  • This will give you a bar you can move in your sequence. The start of the Life Cycle bar is the trigger
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