I’d like to add a master volume slider to my in game menu.
I’ve been reading up on how this can be done, and there are a few ways I see (all that see overly convoluted).
One suggesting using SetAudioGroupVolume(name GroupName, float Volume) and assigning audio groups to all my sound cue. Another using TransientMasterVolume in AudioDevice (which I can’t seem to get working).
What I’m really after is a master volume (which would also control the volume of the Unreal intro video, which is insanely loud).
Does anyone have any suggestions? Thanks in advance.