Trying to understand how the Procedural Foliage volumes interact with Landscape Layers. Is it possible to control the distribution of tree foliage on your landscape so that it doesn’t cover a lake or water area? There are blocking volumes but this seems very limited. Procedural Foliage Tool Quick Start | Unreal Engine 4.27 Documentation
It’s not that hard actually.
You can set the procedural tools to only spawn on a specific paint layer.
By doing that you can easily prevent spawning of things on areas they shouldn’t spawn in … like for instance roads…