controlling an active ragdoll in vr?

I’m interested in trying to use an active ragdoll in vr to make a game that is driven by physics like human fall flat or gang beasts. I’m not sure how you would use the motion controls and head tracking of an HMD to control an active ragdoll character. Examples of the kind of project I have in mind would be something like BoneWorks or NimSony’s project tx. Below is a link to a video showcasing NimSony’s Project TX for reference.

Do you find some infos ?