Controllers do not change during server travel between two maps (UE5.1)(C++)

I am trying a server travel from C++

The map loads on the server and clients. But the controllers don’t.

I have these errors in the log.

It seems that the controllers I use in the Lobby map do not change after the travel.

These are the controllers for GamePlay:

These are the controllers for the Lobby

I am not using persistent levels or streaming.

Does anyone know what the problem is?
Thank you so much!!

I solved it removing this from DefaultEngine.ini

[/Script/Engine.GarbageCollectionSettings]
gc.PendingKillEnabled=False