Hi everyone,
I’m currently developing a VR project using Unreal Engine 5.0 with an Oculus Quest 1headset connected via Oculus Link (USB Cable). I’m experiencing a frustrating issue: during VR Preview, my VR controllers lag behind my hand movements. They initially follow the motion, but when I move to a new position, the controller visuals freeze briefly and then snap to catch up after a delay.
Here’s some context:
- I’m using the MetaXR plugin.
- The frame rate drops to around 36 FPS during VR Preview.
- Interestingly, if I use only one controller, it works smoothly, but as soon as I use both controllers, the lag starts happening.
- This doesn’t happen in other VR apps—only within Unreal’s VR Preview mode.
It seems to be a performance-related issue affecting tracking responsiveness, possibly tied to handling both controllers. Has anyone experienced this before or found a solution?
Any help would be really appreciated!
Thanks in advance