Controller getting stuck on "button" widget but not "button_quiet"

Summary

If there are no button_quiet widgets on screen, then the button first highlighted when a menu appears will be a button widget, if this is the first highlighted button then the controller will not be able to navigate to other buttons until pressing select.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Have only “button” widgets in a menu
  2. Hook up HighlightEvent/UnhighlightEvent so you can tell what button is highlighted
  3. Toggle the menu’s visibility
  4. Controller should get stuck on a certain button

Expected Result

button and button_quiet navigation should behave the same on controllers

Observed Result

button_quiet behaves differently to button

Platform(s)

Windows/PS

Island Code

7142-4719-9129

Can confirm im experiencing this too. When you open a menu with just buttons in it, controllers cannot navigate without an initial click which is undesirable.

Swapping to button_loud fixed the issue for me so the issue is clearly with just ‘button‘

2 Likes

Can confirm I also have this issue. button_regular and button_loud work normal. button_quiet has navigation issues on controller.

Button navigation worked partially for me then I moved the anchor of the widget now it doesn’t work at all and player is permanently stuck on ui using a controller.

After reverting to old anchors at center(0.5,0.5) Its back to same odd behaviour:

  • Three/Five buttons gives navigation if I press X once and It focuses the last(for 3 buttons)/Center(for 5 buttons) button from there on I can navigate as normal.
  • Two/Six buttons auto focuses first/center button and doesn’t allow any navigation.

I’m guessing UI navigation is depending on where button is positioned on viewport

The status of FORT-1034268 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.