If there are no button_quiet widgets on screen, then the button first highlighted when a menu appears will be a button widget, if this is the first highlighted button then the controller will not be able to navigate to other buttons until pressing select.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Have only “button” widgets in a menu
Hook up HighlightEvent/UnhighlightEvent so you can tell what button is highlighted
Toggle the menu’s visibility
Controller should get stuck on a certain button
Expected Result
button and button_quiet navigation should behave the same on controllers
Can confirm im experiencing this too. When you open a menu with just buttons in it, controllers cannot navigate without an initial click which is undesirable.
Swapping to button_loud fixed the issue for me so the issue is clearly with just ‘button‘
Button navigation worked partially for me then I moved the anchor of the widget now it doesn’t work at all and player is permanently stuck on ui using a controller.
After reverting to old anchors at center(0.5,0.5) Its back to same odd behaviour:
Three/Five buttons gives navigation if I press X once and It focuses the last(for 3 buttons)/Center(for 5 buttons) button from there on I can navigate as normal.
Two/Six buttons auto focuses first/center button and doesn’t allow any navigation.
I’m guessing UI navigation is depending on where button is positioned on viewport