Summary
If there are no button_quiet widgets on screen, then the button first highlighted when a menu appears will be a button widget, if this is the first highlighted button then the controller will not be able to navigate to other buttons until pressing select.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Have only “button” widgets in a menu
- Hook up HighlightEvent/UnhighlightEvent so you can tell what button is highlighted
- Toggle the menu’s visibility
- Controller should get stuck on a certain button
Expected Result
button and button_quiet navigation should behave the same on controllers
Observed Result
button_quiet behaves differently to button
Platform(s)
Windows/PS
Island Code
7142-4719-9129