Controller function on possing pawn

What is the first function that fires when a controller posses a pawn, and references such as GetPawn() are not null, from within the PlayerController class.


There is a function in pawn what you can override… this function runs on server and client too…

	virtual void PossessedBy(AController* NewController);

        // for unpossess if you need
	virtual void UnPossessed()

but if you wanna make sure your controller replicated Pawn reference you should override this in PlayerController class

	/** Replication Notification Callbacks */
	virtual void OnRep_Pawn();

This will be called after pawn change in playercontroller…
hope this helps…