Controller/camera acting strange on respawn

I’m trying to do a multiplayer respawn and my current solution results in an odd bug that makes it so that the character can’t see his weapons at all.

how it looks normally

and then the when i kill the character and respawn him you can’t see his weapons or even his arm.

I found that if I move the camera out then back in with a flipflop bound to v it fixes it but obviously i want a automatic fix that wont take user input.

I fixed it by doing a short delay before the player controller possesses the pawn.