Controll Edge Normals through material

Basically what I want to achieve is a way to make all poly edge normals completely hard (superNES Starfox) and not define it on the polygon level. I believe the shader ultimately controls that anyway? this would be useful for things like terrain.

I’m not too knowledgeable with shaders

thanks guys.

Afaik you cant really affect that in the shader, (though im not sure with current ue4’s)
you can take a look at Coconut Express Bonus Content: Low-poly Mini-Tutorials! - Broad Strokes where jan described how he did it.

My best bet though is to import your mesh without any smoothing groups.

Great find. Seems a perfect workarround.