Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
Adding, deleting and updating filtered channels in the control rig deatils panel for a spawn control node doesn’t affect the node.
Steps to Reproduce
Demo video: https://youtu.be/WJZMnUzNklA
- Create a control rig with a loaded skeleton.
- Add a spawl transform control to the graph editor and link it to construction script
- Right click the settings pin and assign Rig Unit Hierarchy Add Control Transform Settings (all of them seem to be broken for filtered channels)
- Add, remove, update channels from the details panel
Expected Result
The spawn control node should update to reflect the changes in the details panel and persist.
Observed Result
No changes happen on the spawn control node for filtered channels.
Platform(s)
Windows 11 UE 5.4.0 Editor
Additional Notes
Please refer to the demo video to see results: https://youtu.be/WJZMnUzNklA