Control Rig Spawn Control Filtered Channels Detail Panel Bug

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

UI/Tools

Summary

Adding, deleting and updating filtered channels in the control rig deatils panel for a spawn control node doesn’t affect the node.

Steps to Reproduce

Demo video: https://youtu.be/WJZMnUzNklA

  • Create a control rig with a loaded skeleton.
  • Add a spawl transform control to the graph editor and link it to construction script
  • Right click the settings pin and assign Rig Unit Hierarchy Add Control Transform Settings (all of them seem to be broken for filtered channels)
  • Add, remove, update channels from the details panel

Expected Result

The spawn control node should update to reflect the changes in the details panel and persist.

Observed Result

No changes happen on the spawn control node for filtered channels.

Platform(s)

Windows 11 UE 5.4.0 Editor

Additional Notes

Please refer to the demo video to see results: https://youtu.be/WJZMnUzNklA